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Regulation Craps

Dimensions: 11' x 4'

Playing Positions: 16

A full-size table with mirrors and diamond rubber.

Mini Craps

Dimensions: 8' x 4'

Playing Positions: 10

A single dealer table with a smaller layout.

How to Play:

A few words about dice

Some players will insist that the dice have memory, i.e. dice remember what just rolled and may or may not repeat that number. It sometimes seems that way while playing craps. With that aside, the possible outcomes are listed in the table to the right.

The combinations in pink are the Hardways, see below for Hardways Bet.

Note that there are more ways to make a 7 than any other number, 6 out of 36.

Number Combinations Total Ways
2 1-1 1
3 1-2, 2-1 2
4 1-3, 2-2, 3-1 3
5 1-4, 2-3, 3-2, 4-1 4
6 1-5, 2-4, 3-3, 4-2, 5-1 5
7 1-6, 2-5, 3-4, 4-3, 5-2, 6-1 6
8 2-6, 3-5, 4-4, 5-3, 6-2 5
9 3-6, 4-5, 5-4, 6-3 4
10 4-6, 5-5, 6-4 3
11 5-6, 6-5 2
12 6-6 1

Pass Line and Pass Line Odds

The basic bet on the Craps table is the Pass Line. It pays even money, 1 to 1. The first roll of a new game is called the Come-Out Roll. Everyone will know that the shooter is "coming out" because the marker puck will be OFF. 7 or 11 on the Come-Out Roll is an instant winner for the Pass Line. 2, 3 and 12 are the only numbers called "craps" and are losers for the Pass Line on the Come-Out Roll. If the shooter throws any other number (4, 5, 6, 8, 9 or 10), that number becomes the Point and will be marked ON with the puck.

Once the point has been established, the Pass Line bet will win even money if the Point is repeated. The Pass Line will lose if a 7 is thrown and the dice will go to the next shooter. Any other number will have no effect. The Pass Line is a contract bet, which means that you may increase it, but may not decrease it.

After the Point is established, you may take Odds by placing a bet behind the line. The payout will depend on the number and is the true mathematical odds of the Point rolling before 7. In a "Double Odds" game, you may "take odds" up to 2x your Pass Line bet, 2.5x if the Point is 6 or 8.


Pass Line
(Come-Out Roll)

7 or 11 Win
2, 3 or 12 Lose
4, 5, 6, 8, 9 or 10 Point is established
Point repeats Win
7 Lose

 

Taking Odds

4 2 to 1
5 3 to 2
6 6 to 5
8 6 to 5
9 3 to 2
10 2 to 1

 

 

Come Bet and Come Point Odds

The Come Bet becomes available after the Point is established. It is just like the Pass Line. 7 or 11 on the next roll will win; 2, 3, or 12 will lose. Any other number becomes the Come Point and the bet will be moved into the box of that number. That bet will win if the number is repeated and lose if 7 is thrown.

Just like on the Pass Line, you may take Come Point Odds on your Come bet. Give the money to the dealer and it will be placed on top of your Come bet.

If a Come bet hasn't won and the shooter is coming out again after making his Point, the Come bet is still working, but the Come Point Odds are OFF. If 7 rolls, the Come bet will lose and the Odds will be returned to the player. If the Come Point rolls and becomes the new Point, the Come bet will be paid and the Odds will be returned unpaid. You may ask for your Come Point Odds to be ON.

 

Come (After Come-Out Roll)
7 or 11 Win
2, 3 or 12 Lose
4, 5, 6, 8, 9 or 10 Point is established
Point repeats Win
7 Lose

Place Bets and Buy Bets

Instead of the dice picking your number as in the Pass Line and Come bets, you may Place a number. The payouts are not true odds, see table. Just give your bet to the dealer and say which number. Place bets will win if the number rolls and lose if 7 rolls. They are OFF on the Come-Out, which means they don't win, but they also don't lose. You may ask for your Place and Buy bets to be ON.

If you would like to get paid true odds, you may "Buy" a number. In order to Buy a number, you must pay a 5% vigorish (commission). Buy bets are OFF on the Come-Out.

 

Place Bets
4 9 to 5
5 7 to 5
6 7 to 6
8 7 to 6
9 7 to 5
10 9 to 5

 

Don't Pass Line, Don't Come and Lay Odds

If you want to bet that the shooter will not make the point, start on the Don't Pass Line. 7 or 11 on the Come-Out Roll will lose. 3 or 12 will win even money. 2 is a push. Any other number becomes the Point and will be marked. If 7 rolls after the Point is established, the Don't Pass Line will win. If the Point rolls, the Don't Pass Line will lose. Any other number has no effect.

The Don't Come works just like the Don't Pass after the Point is established. 7 or 11 on the next roll will lose. 3 or 12 on the next roll win. 2 is a push. If any other nummber rolls, the bet will be moved to a box behind the number. Then if 7 rolls, you win; if the number repeats you lose.

You may decrease your Don't Pass Line or Don't Come bet, but may not increase it.

Just like taking odds on the Pass Line, you may "Lay Odds" against the number on the Don't. The payouts are the opposite of the Pass Line Odds. You may Lay enough to win 2x the Don't Pass Line or Don't Come bet, 2.5x on 6 and 8. For example, on a $10 Don't Come bet against 6 you may Lay $30 to win $25, plus the $10 for the Don't Come bet.

Don't Come bets and Lay Odds are always working.

Don't Pass Line or Don't Come
3 or 12 Win
7 or 11 Lose
2 Push
4, 5, 6, 8, 9 or 10 Point is established
7 Win
Point repeats Lose

 

Laying Odds
4 2 to win 1
5 3 to win 2
6 6 to win 5
8 6 to win 5
9 3 to win 2
10 2 to win 1

 

Lay Bets

To bet that a number will not come, you make a Lay bet. Lay bets against a number will win if 7 rolls and lose if the number rolls. The payouts for Lay bets are the same as Lay Odds. You must pay a vigorish (commission) of 5% of what the bet will win. For example, to Lay the 9 for $30 to win $20 you must pay 5% of $20, or $1. Lay bets are always working.

 

 

Field Bet and Big 6/8

The Field bet is a one-roll bet. It will win even money if 4, 9, 10 or 11 roll; double if 2 rolls; triple if 12 rolls. It will lose if 5, 6, 7 or 8 roll. This bet is always available.

The Big 6 and Big 8 are separate bets. The Big 6 (or 8) will win even money if 6 (or 8) rolls and lose if 7 rolls. This bet is alwys working and you may place the bet yourself instead of asking the dealer.

 

Field
2

3 4 9 10 11

12
Double
  Triple

Hardways

A Hardway bet wins if the number rolls the Hardway. It will lose if 7 rolls or the number rolls an easy way. Any other number has no effect on the bet. For example a bet on Hard 6 will win if 3-3 rolls, and lose if 7 or an easy way 6 (1-5, 2-4) rolls.

Hard 4 and Hard 10 pay 7 to 1; Hard 6 and Hard 8 pay 9 to 1. To make this bet, give your money to the Stickman.

 

One-Roll Proposition Bets

Also in the center of the layout, near the Hardways bets, are the One-Roll Prop Bets. They will win if your number rolls and lose if any other number rolls.

"Any Seven" is a bet that 7 will be the next roll of the dice; it pays 4 to 1. "Any Craps" is a bet that 2, 3 or 12 will be the next roll; it pays 7 to 1.

A bet that 2 will be the next roll pays 30 to 1. A bet for 12 also pays 30 to 1. Bets for 3 or 11 on the next roll each pay 15 to 1. You may bet all four of these (2, 3, 11 and 12) together with the Horn Bet. Your bet will be evenly divided, one-fourth on each.

"C&E" bets Any Craps and Eleven together, half of your bet on each. Although C&E and the Horn pay on the same numbers, the amounts are slightly different.

 

 

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4S Lets Play Party Casino



Call Joyce at - 408-219-1718

For Information