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4S Lets Play Party Casino
825 Civic Center Drive #2, Santa Clara, Ca 95050
408-985-PLAY (7529) - 408-219-1718
fax.408-985-7506
For Information |
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Regulation
Craps
Dimensions:
11' x 4'
Playing
Positions: 16
A full-size
table with mirrors and diamond rubber.
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Mini
Craps
Dimensions:
8' x 4'
Playing
Positions: 10
A
single dealer table with a smaller layout.
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How to Play:
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A few
words about dice
Some players
will insist that the dice have memory, i.e. dice remember
what just rolled and may or may not repeat that number. It
sometimes seems that way while playing craps. With that aside,
the possible outcomes are listed in the table to the right.
The combinations
in pink are the Hardways,
see below for Hardways Bet.
Note that
there are more ways to make a 7 than any other number, 6 out
of 36.
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| Number |
Combinations |
Total
Ways |
| 2 |
1-1 |
1 |
| 3 |
1-2,
2-1 |
2 |
| 4 |
1-3,
2-2, 3-1 |
3 |
| 5 |
1-4,
2-3, 3-2, 4-1 |
4 |
| 6 |
1-5,
2-4, 3-3, 4-2, 5-1 |
5 |
| 7 |
1-6,
2-5, 3-4, 4-3, 5-2, 6-1 |
6 |
| 8 |
2-6,
3-5, 4-4, 5-3, 6-2 |
5 |
| 9 |
3-6,
4-5, 5-4, 6-3 |
4 |
| 10 |
4-6,
5-5, 6-4 |
3 |
| 11 |
5-6,
6-5 |
2 |
| 12 |
6-6 |
1 |
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Pass
Line and Pass Line Odds
The basic
bet on the Craps table is the Pass Line. It pays even money,
1 to 1. The first roll of a new game is called the Come-Out
Roll. Everyone will know that the shooter is "coming
out" because the marker puck will be OFF. 7 or 11 on
the Come-Out Roll is an instant winner for the Pass Line.
2, 3 and 12 are the only numbers called "craps"
and are losers for the Pass Line on the Come-Out Roll. If
the shooter throws any other number (4, 5, 6, 8, 9 or 10),
that number becomes the Point and will be marked ON with the
puck.
Once the
point has been established, the Pass Line bet will win even
money if the Point is repeated. The Pass Line will lose if
a 7 is thrown and the dice will go to the next shooter. Any
other number will have no effect. The Pass Line is a contract
bet, which means that you may increase it, but may not decrease
it.
After
the Point is established, you may take Odds by placing a bet
behind the line. The payout will depend on the number and
is the true mathematical odds of the Point rolling before
7. In a "Double Odds" game, you may "take odds"
up to 2x your Pass Line bet, 2.5x if the Point is 6 or 8.
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Pass Line
(Come-Out Roll)
| 7
or 11 |
Win |
| 2,
3 or 12 |
Lose |
| 4,
5, 6, 8, 9 or 10 |
Point is established
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Taking
Odds
| 4 |
2
to 1 |
| 5 |
3
to 2 |
| 6 |
6
to 5 |
| 8 |
6
to 5 |
| 9 |
3
to 2 |
| 10 |
2
to 1 |
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Come
Bet and Come Point Odds
The Come
Bet becomes available after the Point is established. It is
just like the Pass Line. 7 or 11 on the next roll will win;
2, 3, or 12 will lose. Any other number becomes the Come Point
and the bet will be moved into the box of that number. That
bet will win if the number is repeated and lose if 7 is thrown.
Just like
on the Pass Line, you may take Come Point Odds on your Come
bet. Give the money to the dealer and it will be placed on
top of your Come bet.
If a Come
bet hasn't won and the shooter is coming out again after making
his Point, the Come bet is still working, but the Come Point
Odds are OFF. If 7 rolls, the Come bet will lose and the Odds
will be returned to the player. If the Come Point rolls and
becomes the new Point, the Come bet will be paid and the Odds
will be returned unpaid. You may ask for your Come Point Odds
to be ON.
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Come
(After Come-Out Roll)
| 7
or 11 |
Win |
| 2,
3 or 12 |
Lose |
| 4,
5, 6, 8, 9 or 10 |
Point is established
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Place
Bets and Buy Bets
Instead
of the dice picking your number as in the Pass Line and Come
bets, you may Place a number. The payouts are not true odds,
see table. Just give your bet to the dealer and say which
number. Place bets will win if the number rolls and lose if
7 rolls. They are OFF on the Come-Out, which means they don't
win, but they also don't lose. You may ask for your Place
and Buy bets to be ON.
If you
would like to get paid true odds, you may "Buy"
a number. In order to Buy a number, you must pay a 5% vigorish
(commission). Buy bets are OFF on the Come-Out.
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Place
Bets
| 4 |
9
to 5 |
| 5 |
7
to 5 |
| 6 |
7
to 6 |
| 8 |
7
to 6 |
| 9 |
7
to 5 |
| 10 |
9
to 5 |
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Don't
Pass Line, Don't Come and Lay Odds
If you
want to bet that the shooter will not make the point, start
on the Don't Pass Line. 7 or 11 on the Come-Out Roll will
lose. 3 or 12 will win even money. 2 is a push. Any other
number becomes the Point and will be marked. If 7 rolls after
the Point is established, the Don't Pass Line will win. If
the Point rolls, the Don't Pass Line will lose. Any other
number has no effect.
The Don't
Come works just like the Don't Pass after the Point is established.
7 or 11 on the next roll will lose. 3 or 12 on the next roll
win. 2 is a push. If any other nummber rolls, the bet will
be moved to a box behind the number. Then if 7 rolls, you
win; if the number repeats you lose.
You may
decrease your Don't Pass Line or Don't Come bet, but may not
increase it.
Just like
taking odds on the Pass Line, you may "Lay Odds"
against the number on the Don't. The payouts are the opposite
of the Pass Line Odds. You may Lay enough to win 2x the Don't
Pass Line or Don't Come bet, 2.5x on 6 and 8. For example,
on a $10 Don't Come bet against 6 you may Lay $30 to win $25,
plus the $10 for the Don't Come bet.
Don't
Come bets and Lay Odds are always working.
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Don't
Pass Line or Don't Come
| 3
or 12 |
Win |
| 7
or 11 |
Lose |
| 2 |
Push
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| 4,
5, 6, 8, 9 or 10 |
Point
is established
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Laying
Odds
| 4 |
2
to win 1 |
| 5 |
3
to win 2 |
| 6 |
6
to win 5 |
| 8 |
6
to win 5 |
| 9 |
3
to win 2 |
| 10 |
2
to win 1 |
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Lay
Bets
To bet
that a number will not come, you make a Lay bet. Lay bets
against a number will win if 7 rolls and lose if the number
rolls. The payouts for Lay bets are the same as Lay Odds.
You must pay a vigorish (commission) of 5% of what the bet
will win. For example, to Lay the 9 for $30 to win $20 you
must pay 5% of $20, or $1. Lay bets are always working.
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Field
Bet and Big 6/8
The Field
bet is a one-roll bet. It will win even money if 4, 9, 10
or 11 roll; double if 2 rolls; triple if 12 rolls. It will
lose if 5, 6, 7 or 8 roll. This bet is always available.
The Big
6 and Big 8 are separate bets. The Big 6 (or 8) will win even
money if 6 (or 8) rolls and lose if 7 rolls. This bet is alwys
working and you may place the bet yourself instead of asking
the dealer.
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Hardways
A Hardway
bet wins if the number rolls the Hardway. It will lose if
7 rolls or the number rolls an easy way. Any other number
has no effect on the bet. For example a bet on Hard 6 will
win if 3-3 rolls, and lose if 7 or an easy way 6 (1-5, 2-4)
rolls.
Hard 4
and Hard 10 pay 7 to 1; Hard 6 and Hard 8 pay 9 to 1. To make
this bet, give your money to the Stickman.
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One-Roll
Proposition Bets
Also in
the center of the layout, near the Hardways bets, are the
One-Roll Prop Bets. They will win if your number rolls and
lose if any other number rolls.
"Any
Seven" is a bet that 7 will be the next roll of the dice;
it pays 4 to 1. "Any Craps" is a bet that 2, 3 or
12 will be the next roll; it pays 7 to 1.
A bet
that 2 will be the next roll pays 30 to 1. A bet for 12 also
pays 30 to 1. Bets for 3 or 11 on the next roll each pay 15
to 1. You may bet all four of these (2, 3, 11 and 12) together
with the Horn Bet. Your bet will be evenly divided, one-fourth
on each.
"C&E"
bets Any Craps and Eleven together, half of your bet on each.
Although C&E and the Horn pay on the same numbers, the
amounts are slightly different.
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